Spatial sound

A small game similar to the Lost Woods of The Legend of Zelda Ocarina of Time, that uses spatial sound.

Features used in this example

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The example uses these features:

  • Audio
  • Standard Conversions
  • Mouse and touch
  • Features for all objects
  • Scene management features
  • Variable features
  • Panel Sprite (9-patch) Object
  • Spatial sound
  • Sprite
  • Text object
  • Tiled Sprite Object
  • Top-down movement

Read more about all features and extensions in GDevelop here.

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